Negative Feedback
{-0$.0"/0"01D10"20#70#80$90";2%z0#B2DD0$F22L2DN0#O0"V2D
X0"Y0#]1&^0)_1A`0Dc0+~#(!~!G".#.+C,D-2}
Negative Feedback 2
{A0$B0"D0#M0#N0#X0#Y0"Z0"[0#`26a0#b0#c0$d0#e0#j0&k0%l0
"n0"~#(!~!.".#2+A,)-+5B7+}
Mirrors
{-0".1/20@60"70"82(90#z0@@0"A1DB0"D0"E0#F0?O0#P3
BZ2D[26]1%^0"_0"`0"d2De2/h0"i0"j1/k0"l0"m0"o0&~#(!~!C")#2++
,.-D5+6.70?G@|A9}
Roadblock
{/0"00"10)22A63/70"80#:1.;0&z0#@0#A0#D0$E0"K0#O0$P0"U0)X
1A^0$a2Gb1+c0#h0)j1Ak0)l1(m0%~#(!~!.".#G+2,2-0506070}
{!05"35#25$0"%0"&0"'2%(2&+0#,0#-0".0"/0"00"10#20#50"z0|=0@@20G0@I0DJ0"K15L0"M0
"N0#T0"U0"V0"W0#X0#^0#_0$c26d36e26h0#i0#j0#m0#n0#o0#r09
s0"w0"y0?~#(!~#5?C@CACICJCKCSCTC}
One shot one kill
{"0##0")2&,0#-0#20@30|60#@0#G0#J0#Q0#T0"V0#W0.X0+Y0?[29_0"e2%k0"l0"m0"n0"~#(!~!2"2#++.,.-G50607/?A@)}
Laser Path 1
{/0"00"11@20#92|z0#=2|A0#C0#D0@F09G0&M0#N0?P19Q0%V0
"~#(!~!@"C#0+|,|5G6G}
Laser Path 2
{%2%+0#-0@/0900@22|50#80$90":0"z0&?0#A0?C0"D0"J0?O0#P0@
T0"U0"V0"W0"X0"^0?d0?~#(!~!|"|#/+0,2-+5C6G7.?A@)}
Laser Path 3
{61&70|80@91%:09;0@A0"B0"C0"K0$L0"T0@U0"V0"W0"X0$Y1?h0?
m0?~#(!~!G"G#/++,2-.5|60}
Laser Path 4
{80"90"L2|N0@O0DT0#X0?Z19[2%^0)_0"e0(l0?n1|o0&~((/,-)5-~!0"0+@,|-G5@6A7)}Laser Path5
{80@91|:0"J0"K0"L1@M0"N0|P29T0#^0#`0?b29c0Dd1|e0&h0#l1%m1
Dn0#w0D~#(!~!G"G#(+0,0-)5+627.}
Passage of the Red Sea
{-3D.1D/0501B10"20)72D:0$;0"z0"=0#A2DB0#C1.F0#K0#L0#P0$T1%
U0#V0#Z22_0#`0#d0#i0#j0"k06l0#s1Dt1Du1Dv0Dw16x0&~#(!~!+"++
2,(5060?/@C}
Pied Piper
{!0#$0$%0"&0"'0"(0")0#+0#/0#30#50#70"80":0@=2@?0$@0"B0#C0.
D0+E0?F2|G0#I0#
Carpet Bombing
{!25"1G#1G$1G%1G&1G'1G(0")0)+0#-0#50"62/=0.?26@0#A0"B0$C0"D
0"E0$F0"I2DJ0#M0#O0#Q2(S2DT0"U0"V0"W0"X0#[0#]2D_2+a0"c2%d2&e0#g0Ai0#m0#n0#o0)q1Ar0"s0|w09x0"y0)~#(!~!
C"C+/,2-.5060}
Return of the mirror
{"1)#0"$0"-2|.0@/2|00@13@20|70#90#;0#A0#C0#E0#F2%I15J0$K0"L
0#M0#O2?P09U0DW0#X0#Y0#]26_0"`0"a0"c0+d2Bg1/h0(n0)o26y0&~
#(!~!C"C#C+D,D-D6G7G}
Delivery
{!29#0|%0G(0"+2),3A-0#.0$/0#50#60#80#:15;1Dz0.?0#@0"B0"G22I0#Q22S0#U0$W0$Y0"Z3
+]0#_0#`0#a0#d2%g0#j0#q0"r0"s0"v16w0&~#(!~!)")#(+C,C-C5G6G7.?0
@0A.}
Dodger
{K0$L0"M0"N0BU0#W0"X0#Y16Z0&_0#`0"a1+b0"c0#i0)j1Ak0|l19m0%
~#(!~!G"0#0}
Steam Path
{.0B/0"01.10#71&806A0$B0"C0.K2DL0#M1.N0"U2DV0"W0"X0.i1%j0+~
#(!~!0"0#0+/,/5262}
{?0$@0"A1BC0"E0#I0#O0#S24T1&U06V0$W0"]0(^1)_0"b0"c0"d0
%~#(!~!0#2+G,4-/5.6.7+}
Recycling
{90";0#B0#D0"L0#M0#N0"O0"P0#V2%W0#Z0#_2&`1(b0Dd2)i0)n0A~#(!~!G"G#C++,2-.5A6)7D}
Touchdown
{,2A-2).0D/0"02D62D72D80D93D:0DC0#D0"E0"F2DM0"N0"O0#P2DT0#Z0#^1%_0(b1)c1Dd0Dh1Ai0)m1)n0&~((/,-)5-~!+"G#C+2,.-)5A6G}
{+2A-2).1G/0"00"10.50#70#91|:0G?0.A0#C0#F3.G0/K0#L0"M0$N0"O0+P0#Q2.W0#Y0$Z0D[0&a0#c0#d0#k0#m1Dn0Ds0"
t0"u0%~#(!~!C"C#C+2,2-+5?6@79}
Suicide mission
{#0"$0"%0"&0"00$10"20A32)50$60"70"90$;0$z1D?0#@1+A0$D0"E0#G
0#I0#O0"P0"S0"T0"U0"V0#_2+`1.a3(b1Di2%j0Dk0Cl0Dn2&s0(t0Du0Dv
0Dw0Dx0)~((/,-)5-~!C"C#C+G,G-)5.6.7)?2}
Suicide mission (easy version)
{#0"$0"%1G&0"00$10"20A32)50$60"70"90$:0G;0$z1D?0#@1+A0$D0"E0#G0#I0#O0"P0"S0"T0"U0"V0#_2+`1.a3(b1Di2%j0Dk0Cl0Dn2&s0(t0Du0Dv
0Dw0Dx0)~((/,-)5-~!C"C#C+),)-25.6.}
Lee Bailey helped me revise some of the levels.
Please comment if you find a shortcut.
3 comments:
Thanks for the levels and solutions. Why not giving solutions to all of them? I am pretty much stuck on Delivery.
Magma
Try this one:
{%0#-1..0&/1%:0#?0#G0#I0#L02Q0#S0#U0$Z0+[0#]2@^0"_0"`0"a0"b0"c0"e0#g0$h0?m0?n0Do0#q0"r0Cw1Cx0"~&-!'-!~!C"C,@596|76A5S(T)U)}
by MaGmA
There's a shortcut on "Roadblock".
I used everything except for two magnets.
Your levels are very challenging btw.
How do you come up with such levels?
Is it hard to make levels like that?
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