Wednesday, March 3, 2010

Other custom levels and solutions

Click the name of the level for the solution

"unnamed" by Voosus
{!3%"09)0@+0",0".1G/0"10"20#30.50@60$70"80"90":0#z0#=0??0.@0"B0#C0#I0?L2DM0#Q0@S0#V0#W2GX1GY0#[0.]0#_0"a0#b0#c2@e0?g0#j0Dk1Dl0Dm1.q0"w0?x1|y0&~'6//353~!("5#++(,5-+5A72?)@0A0I)J6K0S)T6U0}


{!1&"0.'0#+0D00#60D:0";0#?0D@0DE0#I0#M0"N1DO0DS0#W22X0DY0D]0"^0"_1+a0)b0#c0De0(g0$h0"i0"j1Dk
1Dl0"m1Dn0"q1%r09t0Dx0D~'$/.!5$~!2"2#@+|,C-?5A6C?0@GA4I)}


{!1."0"#05$0#%0"&0"'0.(0$,1G-0".1D/0"00620.326=02?0"@0$A1+B0"C0AE1)F0"G0&I0"J0$K0$[0#]2(`1)a1+b0"c0$e0#g0|k0"l0"m0Dq1%s16t0+~(3.//+%2~!5"0#C+9,2-/5(6)?BA4I?J?S@T@}



{!0$"0"#0"$0"&1B'0"(0|)0@+0#,0#/0@50#60#?0#@3|A0"B0$C1CD0"E0"F0#I0#J0#K0?L0BN2|P0
#Q29S0#T0#V0$X0#Y0#[0%]0#^0"_0+`0#a0"c0$d0Bg2)h0#j0#k0"l02m0#o26r0"s0"t0"u0Cv1+y0&~(+!%/3--~!0"/#/+@,@-9526276?G@GA(I?J?K?SCTCU(}



Gridlock (ver. 2) by Tom
{!2%"2G$2G%0#&0#(0#+2(,0)-0D.0)/2>00#22950#72>82(929:0#<0#?0"@09A0#B0#D0#F0>K29L0#N2>S0#V29X0#]2>`0>b09g2Dh0Di0Dj0Dk0
Dl0Dm0Dn0Do0Dq09r0Ds0Dt0Du0Dv0Dw1>x0"y0&~$4/-~!?"@#G+?,@-G5?6@7G?/@/A/}


Way through the Blocks by roch
{"0"#0#&0D'0D(0D)0D,0"-0#00@20"32D72?;0"z2D=2D@0"A0"B0"C0"E0"F2DG0#J0DK0D
L0DM0DN0DO0DQ0#S0$T0"U0"V0
%W1&Y0D[0#]0#^0D_0D`0Da0Db0Dc0De0#g0#h0"i0"j0"k0"l0"m0"o0#s0"t0"u0"v0"w1Dx1Dy0D~%2/#(~!G")#G+?,+-|5C6|7G?@@5A6I6J9K2SBUA}



Light Lost by Michelclet
{"0##0D$29(0@+0#,0..2%/0"00"10A32)50&70#80"90+N0#O0DP0#S0$T0"U0"V1DW0"X0+Y
0DZ0"]0"_2Da0Db0(c0De0Dh2Gi2Dj3Dk1Dm0
Do0Dr1|s0"t0"u0"v0"w0"x1?~+-)#(%,#,%4~!G"G#/+C,C-5566|72?0@)A2I?KGS.T4}


Light It Up by RandomThought31
{!2%$0"%0|+2D-0".0"/3.00A22)52D82.?12@0#B0(D1)E0#F1.G0#I19J0@K14O0+Q0#T0?V1)W09[0#^0"_0"`1(a0"b0"c0"d0#e05h0?i1|j1Ck0"l0"m0+n0"o06t1/u16v0Ax1)y0&~'2!.$/-~!0"G#2+?,@-C5B7+}





Monday, March 1, 2010

Electric Box - My Custom Levels

Negative Feedback
{-0$.0"/0"01D10"20#70#80$90";2%z0#B2DD0$F22L2DN0#O0"V2D
X0"Y0#]1&^0)_1A`0Dc0+~#(!~!G".#.+C,D-2}

Negative Feedback 2
{A0$B0"D0#M0#N0#X0#Y0"Z0"[0#`26a0#b0#c0$d0#e0#j0&k0%l0
"n0"~#(!~!.".#2+A,)-+5B7+}

Mirrors
{-0".1/20@60"70"82(90#z0@@0"A1DB0"D0"E0#F0?O0#P3
BZ2D[26]1%^0"_0"`0"d2De2/h0"i0"j1/k0"l0"m0"o0&~#(!~!C")#2++
,.-D5+6.70?G@|A9}

Roadblock
{/0"00"10)22A63/70"80#:1.;0&z0#@0#A0#D0$E0"K0#O0$P0"U0)X
1A^0$a2Gb1+c0#h0)j1Ak0)l1(m0%~#(!~!.".#G+2,2-0506070}

Niagara
{!05"35#25$0"%0"&0"'2%(2&+0#,0#-0".0"/0"00"10#20#50"z0|=0@@20G0@I0DJ0"K15L0"M0
"N0#T0"U0"V0"W0#X0#^0#_0$c26d36e26h0#i0#j0#m0#n0#o0#r09
s0"w0"y0?~#(!~#5?C@CACICJCKCSCTC}

One shot one kill
{"0##0")2&,0#-0#20@30|60#@0#G0#J0#Q0#T0"V0#W0.X0+Y0?[29_0"e2%k0"l0"m0"n0"~#(!~!2"2#++.,.-G50607/?A@)}

Laser Path 1
{/0"00"11@20#92|z0#=2|A0#C0#D0@F09G0&M0#N0?P19Q0%V0
"~#(!~!@"C#0+|,|5G6G}

Laser Path 2
{%2%+0#-0@/0900@22|50#80$90":0"z0&?0#A0?C0"D0"J0?O0#P0@
T0"U0"V0"W0"X0"^0?d0?~#(!~!|"|#/+0,2-+5C6G7.?A@)}

Laser Path 3
{61&70|80@91%:09;0@A0"B0"C0"K0$L0"T0@U0"V0"W0"X0$Y1?h0?
m0?~#(!~!G"G#/++,2-.5|60}

Laser Path 4
{80"90"L2|N0@O0DT0#X0?Z19[2%^0)_0"e0(l0?n1|o0&~((/,-)5-~!0"0+@,|-G5@6A7)}

Laser Path5
{80@91|:0"J0"K0"L1@M0"N0|P29T0#^0#`0?b29c0Dd1|e0&h0#l1%m1
Dn0#w0D~#(!~!G"G#(+0,0-)5+627.}

Passage of the Red Sea
{-3D.1D/0501B10"20)72D:0$;0"z0"=0#A2DB0#C1.F0#K0#L0#P0$T1%
U0#V0#Z22_0#`0#d0#i0#j0"k06l0#s1Dt1Du1Dv0Dw16x0&~#(!~!+"++
2,(5060?/@C}

Pied Piper
{!0#$0$%0"&0"'0"(0")0#+0#/0#30#50#70"80":0@=2@?0$@0"B0#C0.
D0+E0?F2|G0#I0#
K2%L0"P0&Q0#S0#U0$V0"W09[2?_0#~#(!~!C"(#A+),)-G50607.?/@+}

Carpet Bombing
{!25"1G#1G$1G%1G&1G'1G(0")0)+0#-0#50"62/=0.?26@0#A0"B0$C0"D
0"E0$F0"I2DJ0#M0#O0#Q2(S2DT0"U0"V0"W0"X0#[0#]2D_2+a0"c2%d2&e0#g0Ai0#m0#n0#o0)q1Ar0"s0|w09x0"y0)~#(!~!
C"C+/,2-.5060}

Return of the mirror
{"1)#0"$0"-2|.0@/2|00@13@20|70#90#;0#A0#C0#E0#F2%I15J0$K0"L
0#M0#O2?P09U0DW0#X0#Y0#]26_0"`0"a0"c0+d2Bg1/h0(n0)o26y0&~
#(!~!C"C#C+D,D-D6G7G}

Delivery
{!29#0|%0G(0"+2),3A-0#.0$/0#50#60#80#:15;1Dz0.?0#@0"B0"G22I0#Q22S0#U0$W0$Y0"Z3
+]0#_0#`0#a0#d2%g0#j0#q0"r0"s0"v16w0&~#(!~!)")#(+C,C-C5G6G7.?0
@0A.}

Dodger
{K0$L0"M0"N0BU0#W0"X0#Y16Z0&_0#`0"a1+b0"c0#i0)j1Ak0|l19m0%
~#(!~!G"0#0}

Steam Path
{.0B/0"01.10#71&806A0$B0"C0.K2DL0#M1.N0"U2DV0"W0"X0.i1%j0+~
#(!~!0"0#0+/,/5262}

Wind City
{?0$@0"A1BC0"E0#I0#O0#S24T1&U06V0$W0"]0(^1)_0"b0"c0"d0
%~#(!~!0#2+G,4-/5.6.7+}

Recycling
{90";0#B0#D0"L0#M0#N0"O0"P0#V2%W0#Z0#_2&`1(b0Dd2)i0)n0A~#(!~!G"G#C++,2-.5A6)7D}

Touchdown
{,2A-2).0D/0"02D62D72D80D93D:0DC0#D0"E0"F2DM0"N0"O0#P2DT0#
Z0#^1%_0(b1)c1Dd0Dh1Ai0)m1)n0&~((/,-)5-~!+"G#C+2,.-)5A6G}

Mission Impossible
{+2A-2).1G/0"00"10.50#70#91|:0G?0.A0#C0#F3.G0/K0#L0"M0$N0"O0+P0#Q2.W0#Y0$Z0D[0&a0#c0#d0#k0#m1Dn0Ds0"
t0"u0%~#(!~!C"C#C+2,2-+5?6@79}

Suicide mission
{#0"$0"%0"&0"00$10"20A32)50$60"70"90$;0$z1D?0#@1+A0$D0"E0#G
0#I0#O0"P0"S0"T0"U0"V0#_2+`1.a3(b1Di2%j0Dk0Cl0Dn2&s0(t0Du0Dv
0Dw0Dx0)~((/,-)5-~!C"C#C+G,G-)5.6.7)?2}

Suicide mission (easy version)
{#0"$0"%1G&0"00$10"20A32)50$60"70"90$:0G;0$z1D?0#@1+A0$D0"E0#G
0#I0#O0"P0"S0"T0"U0"V0#_2+`1.a3(b1Di2%j0Dk0Cl0Dn2&s0(t0Du0Dv
0Dw0Dx0)~((/,-)5-~!C"C#C+),)-25.6.}

Lee Bailey helped me revise some of the levels.
Please comment if you find a shortcut.